The game New Vegas is a video game released in December 2010 and developed by Obsidian Entertainment. This “open world” role-playing shooter takes place just after the events of Fallout 3, with protagonist Courier Six waking up from a coma to find the Mojave Wasteland has been in ruins for some time. With all the familiar locations destroyed, players set out to rebuild them using their experience gained during past travels through this barren desert wasteland while exploring new areas of content
The “new vegas mods” is a game that was released in October of 2010. It has been out for 8 years and it is still being played today. The “new vegas mods” are the most popular mods that have been created.
When it comes to games like Fallout: New Vegas, who doesn’t like roleplaying? With the game now being about 12 years old, there has been a lot of change in how it is played. However, in terms of originality or general effectiveness, several designs and playstyles have clearly outperformed the competition.
In essence, the greatest Fallout: New Vegas builds are both enjoyable to play and perform well in the late game. They blend individual backstories and leave the rest up to the players as they explore the desert. The Warrior build we’ve listed here, in our view, is the greatest in the game since it has the right blend of DPS and tankiness.
With that in mind, we’ve produced a list of the finest builds in Fallout: New Vegas, along with detailed instructions on how to play them.
This list, like all others, is based on personal choice and experience. You may prefer one build over the other because to its background, roleplaying aspect, or DPS. In any case, the finest build for you is the one that you adore!
Warrior of the Great Khan
The Warrior, a member of a nomadic tribe, aspired to the top when his kin were pushed into obscurity. His desire makes him a murderer, yet his history just strengthens his fortitude. Even in unarmed combat, the Warrior remains a force to be reckoned with, with a special concentration on decimating his opponents with automated machine guns that fire bucketloads of criticals.
With his people exiled to a distant region, the Warrior has pledged to rule over the vast expanses of the desert and restore his tribe’s lost splendor.
Stats
Strength | 8 |
Perception | 6 |
Endurance | 10 |
Charisma | 1 |
Intelligence | 4 |
Agility | 1 |
Luck | 10 |
His strength and endurance are unquestionable as a former tribal who has lived alone for the most of his life. The warrior can withstand a lot of punishment, and his strength enables him to use the heaviest and most powerful automatic weapons New Vegas has to offer, as well as carry hefty cargo.
Tolerating the harsh life in the desert requires not only strength and endurance, but also a dose of luck, which the Warrior has in plenty. You’ll be able to keep your crits coming with your choice of perks and gear, and your ambition to be a skilled marksman will lead to your six points in Perception.
You’ll be able to take the greater critical perk at the sacrifice of your agility if you do it this way. You may take longer to sprint and reload, but your strength and endurance guarantee that you can outlast even the most agile opponents.
Related: Fallout 4 Ammo: The Best Ways to Get Ammo
Skills
Major Abilities | Survival, Unarmed, Guns |
Minor Abilities | Repairing Melee Weapons |
The major emphasis of this build is on the Khan’s firearms skills. To obtain the upper hand over his opponents, he does not depend on charm, wit, or subtlety. Instead, the Warrior intends to saturate most enemies with shots.
His second ability, survival, allows him to keep supplies supplied and make objects as required, enabling him to be prepared for anything. While the melee weapons skill isn’t crucial, it does provide the Warrior certain handy benefits such as Superslam and Force Unstoppable.
Finally, the Warrior will know how to keep his weapons in good working order. Dropping some points into repair is a requirement since it helps the character stay afloat in the face of adversity.
Playstyle
The Warrior lives up to his moniker. He rampages over the Mojave, unleashing his crits everywhere he goes, employing an automated machine pistol and melee strikes. The Warrior, who comes from a nomadic upbringing, lacks the Charisma required for Companionship. As a result, he likes to travel alone.
Traits
Built to Destroy and Hot Blooded will be the Warrior’s traits. You’ll have a greater Crit Chance and more DPS if you have both of these characteristics. If you have anything different in mind, you still have some freedom when it comes to picking your attributes.
Perks
The following perks are recommended for this build:
Finesse |
Defeat the Power |
Slam dunk! |
Improved Criticism |
Strike of the Piercing |
Force Unstoppable |
Heavyweight |
a shambles |
Tribal Knowledge |
Hunter |
The Warrior counts on criticals and fires a lot of rounds with some of them hitting the sweet spot. To supplement this, the Finesse perk adds a 5% crit chance, Improved Criticism adds 50% extra crit damage and the Hunter perk will add +75% critical damage against mutated animals.
The Warrior, as you can see, is an absolute machine when it comes to landing criticals left, right, and center. We’re going to use the Slam Dunk perk for close-range fighting. As a result, all unarmed and melee attacks have a 15% chance of knocking foes down.
When the Warrior goes toe-to-toe with more defensive opponents, the Force Unstoppable perk shows its merit. It multiplies all melee and unarmed damage by x4 and increases the damage threshold of melee and weapon attacks.
The Warrior’s The 87th Tribe’s Armor is a stable!
To top all this combat enhancement off, the a shambles perk is a true reflection of the Warrior’s aim. It helps increase your overall damage contributing to your ferocity.
For survival, the Heavyweight perk is a must as it reduces the weight of heavier weapons to half affecting the choice of your primary and second weapons drastically. With Tribal Knowledge, you’ll end up taking less damage from animals which synergizes with the Defeat the Power perk which deals extra damage to enemies who wear faction armor. After all, the Warrior truly is the only one that deserves power in New Vegas.
Clothing
The Honest Hearts and Lonesome Road DLCs provide the majority of the Warrior’s clothing. Metal armor, followed by strengthened metal armor, will fit the Warrior the best until you arrive to those places. The following is what you should wear as your final outfit:
Name | Perk |
Helmet of Salt-Upon-Wounds | Damage Threshold +4 +2 Chance of Critical Hit +5 Chance of Sneak |
The 87th Tribe’s Armor | +22 Threshold Damage +10 Action Points +3 +1 Charisma Critical Chance |
Weapons
In the early stage, any unarmed weapons including machine guns will suffice. However, we recommend the following weapons in the final build to optimize the Warrior’s output:
Rifle that fires automatically |
Gun with a Light Machine |
The Power Fist of Salt-Upon-Wounds |
Roar of the Fist |
The Suicide Squad is a group of people who commit suicide.
Listen, for the longest time, Fallout has been a game where every stat point is methodically considered, every weapon is examined for its effectiveness, and so on. While this is fine and great, doesn’t it also feel nice to let go now and then?
That’s where The Suicide Squad is a group of people who commit suicide. Build comes in. Taking some inspiration from the movie of the same name, this ragtag group of whacky characters bands together to form an off-meta but extremely effective team. If you are a fan of explosives or unarmed combat, following this build will be an absolute treat as we combine the best of both worlds and use unarmed weapons that also explode to their maximum extent!
Stats
Strength | 10 |
Perception | 5 |
Endurance | 10 |
Charisma | 5 |
Intelligence | 1 |
Agility | 5 |
Luck | 4 |
With this build, you’ll have a lot of health and endurance, which is a necessary and matches your character’s tale well. As you can see, you’ll be suffering from a severe lack of intellect, which will tragically prevent you from learning many of your talents as you make your way across the Mojave desert.
These metrics, like all of the Warrior builds we’ve discussed so far, serve as a basic gauge for you to use to level your stats. These aren’t exact depictions of the End-Game since it relies on the DLC choices you make as well as the implants you obtain.
Skills
Major Abilities | Unarmed Melee Weapons, Explosives |
Minor Abilities | Medicine, Restorative |
The emphasis of this build is on melee weapons and being unarmed. Melee classes are also a lot of fun to play, and they go well with your other main skill, Explosives. This build is a great place to start if you’ve never played an explosive melee character before!
We’re going to be picking up two Minor Abilities as it does take us time to learn more and improve on existing ones due to low Intelligence. Repair will help you keep your gear in good condition while Medicine will help you stay alive through the use of more powerful Stimpaks. You are going to be needing a lot of Stimpaks as you try and learn how to throw Explosives appropriately.
Playstyle
Your strategy is straightforward and successful. Throwable explosives will be thrown at your opponents. Switch to your Unarmed or Melee weapons depending on the scenario after you’ve finished using your explosives or are just approaching close range with them. Along the journey, you could wind up striking your buddies with a few bombs. They are, however, pretty hardy, so it won’t be a big deal.
Traits
Heavy Handed and Wild Wasteland are the traits we’ve chosen for this build. These bonuses increase your melee and unarmed damage. However, you’ll deal fewer critical damage as a result. With the assistance of the Wild Wasteland characteristic, you’ll also run upon some amusing NPCs.
Perks
The following are the benefits we propose for this build:
Heave Ho! |
Expert in Demolition (All Ranks) |
a shambles |
Stonewall |
Deck the Halls |
Adamantium Skeleton is a skeleton made of Adamantium. |
Force Unstoppable |
Strike of the Piercing |
Damage from Splash |
Bomber Maniac |
Slam Dunk |
Heave, Heave, Heave, Heave, Heave Perk improves your throwing velocity and range by 50%, affecting explosive weapons that shoot projectiles in an arc as well. At the last tier, Demolition Expert, you can deal 60% greater damage with all explosive weapons.
a shambles increases your overall damage by 5% and also leads to more violent deaths. Don’t get us wrong, this one’s purely for fun. With Damage from Splash, your explosives will be more effective in an AoE. Combining all these, you’ll often find explosives to cause you some damage as well.
With that said, that’s why we’ve incorporated Deck the Halls which increases your damage threshold against explosives by 25%. Adamantium Skeleton is a skeleton made of Adamantium. aims to improve this too by reducing the amount of damage you take. Another great defensive perk, Stonewall renders you un-knockable in melee combat.
If you want more access to convenient explosives, you can craft them using the Bomber Maniac perk. We recommend that you get this later into the game as there are tons of dynamite at the start of the game to leave you satisfied.
For melee perks, Force Unstoppable and Strike of the Piercings increase your damage output while also having you ignore some defensive attributes when punching someone down as well. Finally, the Slam Dunk perk gives you the chance to knock down your opponents with melee and unarmed strikes.
Weapons
In terms of equipment, you should strive to get as many explosives as possible. Powder Gangers have a lot of dynamite, so it’ll be a mainstay straight away. If you buy the Mercenary Pack, you’ll receive a Grenade Rifle, which you may use with our permission.
Use whatever explosives you want, but try to restrict them to throwables. Keep a safe distance from powerful explosive weaponry such as the Fat Man. Later on, the MFC Grenades you make will be really useful. In essence, grenades of all types, from frag to plasma, will become more important as the game progresses.
Melee
Here’s what we propose for standard and unarmed weapons:
- The Chainsaw is a tool used to cut wood.
- Goodbye in Two Steps
Both of these weapons can be purchased from The Gunrunners. The Goodbye in Two Steps is an extremely powerful fist that latches an enemy with an explosive if they end up landing a critical hit. However, do be careful of the explosive effect as it can be particularly deadly.
You should also aim to go to the Oh, Baby form of the super sledge, which is a unique variant of the super sledge. Give this weapon to Lily as she utilizes it after you’ve done so. She’ll be one of your mission partners, and we’ll discuss about her down below as well.
You may utilize Knock-Knock or the Fire Axe as a mid-game melee weapon. Both of them are useful in the early parts of the game when you are unable to get your end-game weaponry.
Armor of Sierra Madre
Clothing
We’re going with the Sierra Madre Reinforced set for armor. It complements your character’s appearance while also delivering some useful bonuses. Feel free to wear anything you want before you obtain this armor. However, since you’ll be taking a lot of damage, we suggest equipping yourself with gear that increases your Damage Threshold.
Name | Perk |
Armor of Sierra Madre, Reinforced | Damage Threshold +18 (Highest in the game) |
Reinforced Sierra Madre Helmet |
Companions
You may form a team of anybody you want with pals. However, Lily and Rex are our favorites. What could be wackier than a Nightkin Grandma and a dog with the brain of another dog? For movement speed and attack power, we suggest utilizing Violetta’s or Rey’s brains.
To your desire, address anything you find missing in your team. However, we doubt you’ll come across much. Treat your team well, make proper use of them, and revel in the wreaking devastation you’ll wreak!
The Courser is a fictional character.
The Courser is a fictional character. is an extremely fun build for anyone who’s played Fallout 4 or is a fan of the Fallout lore in general. This build will be a blizzard of laser fury sweeping across the lands of Mojave in a timeless fashion. With a knack for criticals, the build scales well into the late game and remains viable at every stage.
Built by the Institute as a Generation 3 Synth, The Courser is a fictional character. was not meant to replace anyone but was instead made to instill fear into the hearts of his enemies. His one aim in life was to track down and capture his own kind. Put through intense mental and physical conditioning, The Courser is a fictional character. was the best of the best.
With that said though, The Courser is a fictional character. fell through a humane patch in his life meeting a scientist that paved his way towards being more sentimental and emotional. Ultimately, when the scientist died of old age, The Courser is a fictional character. was aimless, and thus he began his aimless wandering in the Mojave.
Stats
Strength | 4 |
Perception | 6 |
Endurance | 5 |
Charisma | 1 |
Intelligence | 10 |
Agility | 8 |
Luck | 6 |
4 Strength is enough for us to weild our weapons while 5 Endurance helps us survive in the wild. 6 Perception is what yo’d expect from a Courser and gives us better accuracy as well as access to the Improved Criticism perk. 10 Intelligence represents the high intellect of The Courser is a fictional character. especially considering the fact that he’s a Synth. This will help us level up fast and boost our skills a lot.
His physical training is reflected in his excellent Agility, which aids us in obtaining a significant number of perks and V.A.T.S skills. His low Charisma reflects his lack of communication, however 6 Luck will offer fantastic critical hits, particularly when you consider the perks we’ve chosen for him.
Playstyle
The Courser is a fictional character. has always been a lone ranger, not keen on assimilating with anyone else, he has no Companions and uses Stealth to his advantage whenever he can. He isn’t extremely social or charismatic and prefers to use energy-based laser weapons to deal damage.
Skills
Major Abilities | Science, Energy Weapons, and Repair |
Minor Abilities | Lockpicking, Medicine, and Sneaking |
We have a lot of Intelligence, so we’ll be able to effortlessly max up all of our talents. After that, you may begin leveling up additional talents as you see fit. Science will be employed for hacking and our gear selections, and Energy Weapons will undoubtedly improve our weapon damage.
We have Repair to maintain our equipment in good working order and to fulfill any miscellaneous repair goals. Lockpick allows us to get entry to areas where we can loot, while Sneak ensures we don’t be caught in the act. Medicine will keep us alive, and it may also be utilized to help others in particular objectives.
Traits
When it comes to Traits, The Courser is a fictional character. will be choosing Skilled and Good Natured. Skilled represents his versatility and how he’s been trained be adept at many different ambits. You’ll be gaining +5 to all your skills at the cost of gaining 10% less XP. This is easily countered by our extremely high Intelligence.
Good Natured provides us with -5 to combat skills and +5 to passive skills. Originally, The Courser is a fictional character. was a ruthless person who only knew agression. However, over time, he developed a softer skill set and the Good Natured trait is a perfect representation of that change.
Perks
Educated |
Anatomy of a Living Being |
Finesse |
Expert in Robotics |
Improved Criticism |
Steely Nerves |
Commander of the Lasers |
Meltdown |
a gentle touch |
Runner in a Tunnel |
Educated helps this build level up faster by giving The Courser is a fictional character. two more points to allocate during each level up. Anatomy of a Living Being is more of a role-playing perk and has you see the HP and DT of all enemies when in V.A.T.S. and also deal 5% extra damage to non-feral Ghouls and humans.
This build also dishes out a ton of critical damage. So, we have the Finesse perk for 5% better critical chance and the Improved Criticism perk to make this devestating crits even deadlier with 50% more damage.
Commander of the Lasers helps increase our damage by increasing our laser weapon crit rate and damage. a gentle touch also benefits the critical hit playstyle by increasing your crit chance even further and by also giving enemies -25% crit chance against you when you wear light armor.
The Expert in Robotics has been picked up for role-playing purposes mainly as it has you deal 25% more damage to robts and lets you shut them down if you sneak up on them. We’re also going to have our AP regenerate 25% faster with the Steely Nerves perk giving us plenty of V.A.T.S. mayheym.
As we shoot down our foes, they’ll be unleashing a harmful corona of energy which can damage enemies around them and also harm you if you aren’t careful due to the Meltdown perk. Lastly, we have Runner in a Tunnel. This increases your movement speed by 25% while sneaking in light or no armor.
The Duster of Ulysses
Gear
We’ll be trying to emulate The Courser is a fictional character. from Fallout 4 as much as possible in New Vegas. Early on, you can use any set of gear that you’d like. In essence, the aesthetic requires a long coat. So, you can wear anything that matches that profile.
However, you’d want nothing less than the Uluysses’ Duster from the Lonesome Road DLC at some point. This not only helps you look the part, but it also enhances your chances of getting a Critical Hit.
Name | Perk |
Duster of Ulysses | +5% Critical Chance +5% Charisma +1 |
You may also settle for the Merc Veteran Outfit in the early game if you can’t acquire the Duster yet. We do, however, highly advise that you convert to the Duster as soon as feasible.
Weaponary
In terms of weaponry, you’ll be wielding the AER14 Prototype in the mid-game, which is a one-of-a-kind green laser rifle. Vault 22 is where you’ll discover it. Elijah’s Advanced LAER is required for the endgame. It’s not just strong, but it also sprays blue!
It really adds to the Institute vibes of The Courser is a fictional character.. The rifle itself can be found in the Old World Blues DLC.
In Fallout: New Vegas, does your physical appearance matter?
Yes, your build plays a huge part in Fallout: New Vegas. It directly impacts how you play the game as you’ll be choosing your skills, perks, traits, and weaponry accordingly. So, if you are a new player, we suggest picking up a build like the Warrior as it is easier to play. But, if you are looking for some roleplaying fun, a build like The Suicide Squad is a group of people who commit suicide. definitely works out.
That complete our build for one of Fallout: New Vegas’ three finest builds! Of course, when it comes to making up your own tale and going with it, the sky’s the limit. FudgeMuppet on YouTube was the inspiration for these projects, so thanks to them!
The “fallout new vegas ps4” is a game that was released on the Playstation 4. It is the fifth main installment in the Fallout series, and it continues where Fallout 3 left off.
Frequently Asked Questions
Why is New Vegas so good?
A: The New Vegas is one of the most critically-acclaimed games in recent years. It was highly appreciated by players and critics alike, winning several Game of the Year awards.
Is Fallout 4 better than New Vegas?
A: There are a few different ways to answer that question. The best way however is with Its complicated. Fallout 4 was the first installment of Bethesdas modern-day RPG series, so there were some changes and updates in design from previous installments; otherwise New Vegas would have won this comparison.
Is New Vegas 2 coming out?
A: One can only hope.
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