In the Serious Sam series, all weapons are based on real-life firearms and have realistic functions. But what if they had a twist? Here’s some ideas for how to make your favorite guns even more powerful.
Serious Sam: Siberian Mayhem is a first-person shooter video game developed by Croteam and published by Devolver Digital. It was released in North America on May 16, 2018, and will be released internationally on May 17, 2018.
Serious Sam has been around since 2001, and in every game since then, Sam has had an armory of weaponry with which to mow down adversaries. Siberian Mayhem is no exception; with a staggering 13 different weapons to select from, there’s little doubt you’ll always have the perfect tool for the task. The following is a complete list of all weapons in Serious Sam: Mayhem in Siberia.
Knife for Combat
The Knife is a common melee weapon. It’s great at taking down single enemy, and with the correct skill investment, it can even be utilized to take out medium and bigger foes. Serious Sam, on the other hand, routinely sends swarms of foes at you, and you may find yourself surrounded to the point that melee assaults are no longer effective.
Semi-automatic Pistol SOP38
ol’ dependable, ol’ dependable, ol’ dependable, o The SOP38 is your first weapon, and it comes with an infinite supply of ammunition. Until you unlock the AK74, this will be your only weapon with sufficient range to take out distant enemies; but, after you do, you may find yourself not utilizing it at all.
Pump Action Shotgun, 12 Gauge
This bad boy will be one of your most powerful weapons in the game, particularly if you can dual-wield it. Serious Sam’s shotguns have incredible range and spread, so don’t be afraid to utilize them to take out enemies that are a medium distance away from you. The Launcher for Grenades attachment on this weapon allows you to launch a grenade that does AoE explosive damage.
Coach Gun with Two Barrels
The Coach Gun is your heavy hitter; up close, this beast can wipe out opponent health in a matter of bullets. Because it costs two rounds every shot and reloads slowly, be sure you’re killing anything you’re shooting at. If you can escape their counterattacks while dual-wielding weapons, you can wipe out bosses in no time.
The AK-74MX is one of your mainstay weapons, much as the most well-known and dependable rifle in the real world. This kid is one of the most powerful mid-range weapons, particularly when dual-wielded, and can shred foes from about any range. Because you can’t carry a lot of ammunition and the dispersion grows crazier the farther out you aim, expect to run out of ammo quickly if you’re spray-and-praying.
Demolition Charge C-4
Do you like explosives? Then the C-4 is for you. Your main fire will throw a bundle to a specific position, while your secondary fire will destroy all active bundles. C-4 is incredibly useful for building traps to take away swarms of opponents – be cautious, however, for the explosion might harm you. These are likewise difficult to come by, so make the most of them.
Rocket Launcher XPML21
Your medium opponent killer is the Rocket Launcher. Most medium foes, such as Kleer Skeletons and Minor Bio-mechanoids, may be killed in one hit by rockets. The single-shot rockets do not follow adversaries, but you may load up to five rockets with your alt-fire if you have the Multirocket weapon upgrade. Once you’ve loaded more than one rocket, you may lock on to foes and fire rockets that will search out and kill them.
Crossbow TCC-2 “Perun”
Your sniper weapon of choice is the crossbow. This weapon has hitscan, which means you can harm a target at any range by clicking on it. The crossbow is crucial since it not only does incredible boss damage when dual-wielded, but it also kills most medium opponents in a single shot (and most large enemies in a few hits.)
The Autoshotty is a concealed weapon located below several crates in a side-mission tunnel in Stage 3. It’s worth the trip, though, because this weapon has one of, if not the highest, DPS in the game. Because ammo is scarce, this is a weapon to have on hand for bosses.
Raygun XPMR “Burner”
Another important weapon that you’ll use often is the Raygun. Despite the fact that you get it at Stage 4, its use is instantly apparent. Aside from providing increased damage the longer the beam is on target, the Raygun is an excellent crowd-control weapon, since waving the beam back and forth can rapidly destroy most small and medium foes within a second or two. When dual-wielded, the Raygun is very beneficial for breaking down Technopolyp Helicopters and Khnums, as well as bosses.
Launcher for Grenades
The Launcher for Grenades differs from your Pump Shotgun-mounted Launcher in a few ways — for one, the grenades launched from this do not explode on impact unless near a live target. This means that you can pepper the landscape with grenades that will sit, primed, until a target walks near them. The second difference is that, with the Cluster Grenade upgrade, these grenades will cover a wider radius and deal more damage.
Serious Sam’s whole focus is on this weapon. You should have the Heavy Weapon Dual-wield perk unlocked by the time you pick up this kid, allowing you to dual-wield two of them. With a maximum ammunition count of 1000, you may just hold main fire and watch your enemies splatter over the screen. This weapon has a lot of ammo, so don’t be afraid to use it and have some fun with it.
Do you recall the moment in The Patriot when a cannon misfires and a projectile rolls down the battlefield, severing someone’s leg as it collides with the army? This weapon accomplishes just that: it shoots a slow-moving big cannonball downrange, destroying any small and medium opponents it hits while significantly injuring larger foes. This requires a lot of ammunition until Stage 5, however Stage 5 is virtually just Cannon ammo, so go crazy with it.
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