EGGlia: Rebirth is an action RPG game developed by R2Games and distributed on the Steam platform. The player controls a young girl who must defeat dark beings known as Ignis that are threatening to destroy all life on Earth, but also found within this story is one of redemption for a soul that has wandered in its shadow.
It takes something extraordinary for me to pay attention to a genre with which I have no affinity. Harvest Moon, Stardew Valley, and other games that urge you to devote your time and effort to creating a world that isn’t real have become very popular. Grow: Song of the Evertree, which I complimented for its soothing attitude and charming graphics, gave me my own epiphany earlier this year. Perhaps I’m maturing as a person, and games that used to irritate or bore me are now something I’m prepared to invest time in. Or, more likely, developers are paying attention to designs and concepts that I enjoy independent of the context. Playing a lot of NBA Jam and NFL Blitz didn’t turn me become a sports game fan; it simply meant I discovered two games in the genre that were a lot of fun.
Brownies, the small development team behind EGGLIA: Rebirth, are creating something exciting that, although not original, is done with zeal and passion. Egglia: Legend of the Redcap is/was a 2017 mobile game that I had never heard of before, but I’m pleasantly impressed. It was produced by Mana franchise veterans, which is evident in the character design and color scheme. Furthermore, instead of continuing to milk the smartphone audience, the devs wanted to deliver a better, improved experience to the people on the Switch, which was exciting in and of itself.
Please, game, don’t annoy the readers any more.
You play as the aforementioned Redcap, a sort of goblin notorious for being super aggressive, but you’re calm since your horns have been broken off in EGGLIA: Rebirth. Starting with utter amnesia and no understanding what’s going on, you’re soon discovered by a fairy and an elf who beg you to open a Niebel Egg they have, since I assume only redcaps can accomplish it.
It turns out that a large portion of your world was locked up into individual eggs and dispersed over the lands, and they’d want their planet back. Your avatar (who I called Mambo!) will eventually resurrect other creatures of various fabled races (gnomes, dwarves, brownies) and help them find their place in the universe as you unlock and explore your world one egg at a time. Let’s also have certain questions addressed over time, like who the heck are you? How did this all come to be? Is there really enough space in one community for all of this cuteness?
It’s an excellent question, too!
EGGLIA: Rebirth is a deft combination of town-building and turn-based adventure. The bulk of the game will take place in the field, where you will have a limited number of turns to look around a grid-based level that you will navigate with a dice. You must reach to the objective in a certain number of turns while also interacting with what is available. You can/should fell trees, pick berries, and extract minerals from various sources to provide supplies to assist enhance your town and answer locals’ needs. There are adversaries you may face in order to get experience and other stuff.
There are also rogue treasure boxes to unlock, as well as various pathways to discover as you go through the game. You’ll eventually come across bosses, which you can only beat with the assistance of whichever companions you’ve taken along for the ride and the elemental spirits you’ve chosen to join you in either defensive or attack mode. Each battle has a lot to digest, and believe me when I say it just becomes more difficult as you go. The best I can offer is that the fundamentals can and will go you a long way: by the time you really need to worry about spirit synergy and whatnot, you should be quite strong, and assigning will be easy.
YOU AREN’T HELPING AT ALL, BRO.
Back in the hamlet, the game begins to take form, and EGGLIA: Rebirth begins to reveal its beginnings as a mobile game update. As additional personalities are revealed, you’ll need to locate them new houses and renovate the ones they already have to make them more comfortable. Every new villager has the ability to improve their connection with you (relationship systems: since making friends should be based on points), and getting them to be friendlier with you may help you in fighting and also offer you better random gifts throughout the day.
In addition, some of the finest things need time to develop. The stones that aid in the evolution of elemental spirits must essentially sit in the ground for real-time hours, while the berries that catch additional elemental spirits must develop at a rate of ten to thirty minutes, depending on the situation. There are products that will make both grow faster, but it’s clear that this is a leftover from the original EGGLIA title’s in-app purchase impact. With so many people to chat to and so much to do, I thankfully never found myself waiting for things to finish: I just set my “crops” and went about my business.
So it’s a console adaptation of a mobile game with improved visuals, additional missions, and improved balances to make it more suitable for playing on a large screen rather than a smartphone. This song and dance has been performed previously. So, what makes EGGLIA: Rebirth so special? For starters, the game’s appearance and feel are outstanding. If you’re interested in the graphical design of The Legend of Mana, you’ll find it in plenty here.
The world-building is identical, owing to the fact that the two games were created by the same individuals, and the sprite work is done in a similar but lighter manner. There isn’t as much roughness as there is in the Mana series, which is saying a lot considering it’s like a fantasy tale splashed in anime paint. EGGLIA: Rebirth has so much whimsy in it that I’m shocked it doesn’t come out on a bicycle. You’re completely surrounded by characters that stand out physically and have their own appeal in all areas, from the dopey looking redcap to the talking dog in a nightcap and even the gothic dark faerie twins. This is only bolstered by the incredible music, which reminds me so much of the PS1 period that it makes me want to dust up my copy of Chrono Cross and go back to being depressed.
Woo! Depression has been unlocked!
Furthermore, and I mean this, the writing is funny. Brownies has done an amazing job of localizing each and every EGGLIA race: Rebirth has a unique speaking style, and their interactions are fantastic. Robin is proper and modest, and the dwarves all sound like they’re from Wisconsin. Marigold jokes and talks like she’s from the bad side of town, Robin is proper and demure, and the dwarves all sound like they’re from Wisconsin. The textual delivery of everything makes it absolutely fascinating and so much pleasure to read, despite the lack of voicework. I often skip through the filler language, particularly in games that I’m reviewing, since it’s merely a precursor to accomplishing something important in the main game. This isn’t the case here: if I miss a single second of Baba and Yaga plotting together, I’ve lost out on a fantastic gaming moment.
That is to say, it isn’t the worst proposal I’ve ever heard.
To be honest, the fighting right now is missing. There isn’t much to EGGLIA: There isn’t much to EGGLIA: There isn’t much to EGGLIA: There isn’t much to EGGLIA: There isn’t much to EGGLIA: There isn’t much to EGGLIA When you’re out of town, it’s time for a rebirth. To grind out supplies for the village, you run and repeat the regions, and defeating monsters is as easy as avoiding dying. Hit them with a good amount, and if it’s very difficult, utilize one of your powerful elemental spirits to hit them even harder.
There’s a lot of variation in spirits (the game’s Pokémon), and it’s a bit of a gatcha to attempt to obtain them and then improve them, but once you do, they’re your permanent ace up your sleeve. Hell, the game offers you a decent synergy of three strong spirits right out of the gate, and you don’t even have to alter them if all you want to do is stomp. Basically, don’t buy this game unless you understand that battle and exploration are really a means to a goal, not the focus.
A green beast is seen seconds before being slain by lovely spirits.
Having saying that, I was completely enthralled with EGGLIA: Rebirth. It gave me the impression that I was seeing a mythological tale unfold before my eyes, and I want to return to it in the future when I’m not playing other games to see how far I can take my village. The potential to keep developing and seeing how well you perform with specific characters as your BFF fighting pals is strong, and the grind becomes a lot simpler once you can simply buy raw materials from the local store (I’m pretty sure my purchases are supporting some evil scheme, but that’s not my concern).
I wish the Nintendo Switch had a genuine multitasking system for this game, since I’d run EGGLIA: Rebirth in the background while planting my crops in Sakuna and completing my daily challenge in The Binding of Isaac, then return to EGGLIA to collect my berries. It’s not a game I’d sit down and play for hours on end, but it’s one I’d consider playing once or twice a day. Come on down whether you’re a fan of the Mana series or simply want to immerse yourself in a world and soak up the atmosphere: we’re always delighted to welcome new faces in EGGLIA.
The visual appeal of this game has completely enthralled me.
Everything starts to seem a touch repetitive, but in a good manner, not in a dull one.
It would be great if the wonderful music didn’t suddenly change songs during chats.
I could picture me picking up and putting down this game for months. It’s a joyful exercise in discovery and adaptation.
Final Score: 8.5
On Nintendo Switch, EGGLIA: Rebirth is now available.
On the Nintendo Switch, a review was conducted.
The publisher gave me with a copy of EGGLIA: Rebirth.
As an example:
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